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	<title>Apophysis 3D Revealed &#187; Pitch</title>
	<atom:link href="http://apophysisrevealed.com/apo3dblog/tag/pitch/feed" rel="self" type="application/rss+xml" />
	<link>http://apophysisrevealed.com/apo3dblog</link>
	<description>Using Apophysis 3D to Explore Stereoscopic Flame Fractals</description>
	<lastBuildDate>Fri, 11 Dec 2009 19:42:55 +0000</lastBuildDate>
	
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		<title>Apo Treasures</title>
		<link>http://apophysisrevealed.com/apo3dblog/2009/02/apo-treasures</link>
		<comments>http://apophysisrevealed.com/apo3dblog/2009/02/apo-treasures#comments</comments>
		<pubDate>Tue, 24 Feb 2009 02:22:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Parallel Perspective]]></category>
		<category><![CDATA[Adjust Panel]]></category>
		<category><![CDATA[final transform]]></category>
		<category><![CDATA[Pitch]]></category>
		<category><![CDATA[stereoscopic]]></category>
		<category><![CDATA[Yaw]]></category>

		<guid isPermaLink="false">http://apophysisrevealed.com/apo3dblog/?p=152</guid>
		<description><![CDATA[
Parallel Perspective
The existence of parallel perspective in Apophysis 3D hack is a gem of a treasure for those who enjoy stereoscopic images. It makes the process of setting up good views and getting stereo results that are consistently usable without eye-strain very easy. It is also the quality that makes it possible to create 3D [...]]]></description>
			<content:encoded><![CDATA[<p id="top" />
<h2><span style="color: #ccffcc;">Parallel Perspective</span></h2>
<p>The existence of <strong>parallel perspective</strong> in <em><strong>Apophysis 3D hack</strong></em> is a gem of a treasure for those who enjoy stereoscopic images. It makes the process of setting up good views and getting stereo results that are consistently usable without eye-strain very easy. It is also the quality that makes it possible to create <span style="color: #00ffff;"><strong><a title="3D Webscapes" href="http://apophysisrevealed.com/webscapes.html" target="_blank">3D Webscapes</a></strong></span> textures with <em><strong>Apophysis 3D hack</strong></em>.</p>
<h3><span style="color: #ffff99;">Definition</span></h3>
<p class="MsoNormal"><span style="color: #00ffff;"><strong>Parallel Perspective is the special case</strong></span> where <strong>perspective lines DO NOT CONVERGE</strong> as distance from the viewpoint increases. It is different from normal perspective where perspective lines converge at a defined infinity point or points in the picture or off-picture but relating to the photo, drawing or illustration. Perspective lines themselves are usually not part of a picture but are an illustration to help us understand the effect of perspective. Another way of describing normal perspective is the observation that objects farther away appear smaller than the same objects nearby. By contrast <strong>in parallel perspective no matter how far away the object is it remains visibly the same size.</strong></p>
<p class="MsoNormal"><span style="color: #00ffff;"><strong>Parallel perspective can take a number of forms.</strong></span> Some location maps use a kind of parallel perspective. There might be a marker saying, “you are here,” and trails or roads lead to different areas within a region that is illustrated on the map. If it were a public park, little structure symbols might be used to show where bathrooms are available or camping sites, or picnic facilities exist. The symbols would be the same size for any location on the map. Trees and roads would be drawn to the same scale everywhere on the map.</p>
<p class="MsoNormal">Another kind of parallel perspective is used in what is termed <strong>“primitive art”</strong> which is a style typical of times in the past and the tendency of a number of modern artists to represent things in a simple style without attempting to portray a realistic perspective. Typically they show placid scenes of small towns or farms and houses. A painting might show several streets of a town with beautifully painted buildings on each street. The buildings pictured on a street at the back of the town would be essentially the same scale as buildings on the closest nearby street. Farm scenes might show cows and horses at the same size whether they are close to a road in the foreground or at the back of a distant fenced field.</p>
<p>Here are some images <span style="color: #00ffff;"><strong>illustrating Parallel Perspective</strong></span> and comparing it to <strong>Normal Perspective.</strong> The first is Normal Perspective as you would experience in using a digital camera.</p>
<div id="attachment_158" class="wp-caption alignnone" style="width: 543px"><a href="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/normalperspective.jpg" rel="lightbox"><img class="size-medium wp-image-158" title="normalperspective" src="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/normalperspective.jpg" alt="Normal Perspective and Stereo Camera" width="533" height="356" /></a><p class="wp-caption-text">Normal Perspective and Stereo Camera</p></div>
<p>Normal Perspective lines spread out from the viewpoint. Nearby objects thus appear larger than farther ones. Normal every-day reality is experienced this way.</p>
<p>Parallel Perspective is uniquely different and fun to work with.</p>
<div id="attachment_159" class="wp-caption alignnone" style="width: 570px"><a href="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/parallelperspective.jpg" rel="lightbox"><img class="size-medium wp-image-159" title="parallelperspective" src="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/parallelperspective.jpg" alt="Parallel Perspective" width="560" height="420" /></a><p class="wp-caption-text">Parallel Perspective</p></div>
<p>It&#8217;s easy to see that in order to capture a larger Fractal, the <strong>virtual camera&#8217;s Render Size</strong> is increased enough to show as much of the Fractal as you might want. Distant portions of the fractal have the same size as a similar feature close to the virtual camera.</p>
<p>This next picture illustrates how a stereo image is captured in <em><strong>Apophysis</strong></em>.</p>
<div id="attachment_160" class="wp-caption alignnone" style="width: 570px"><a href="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/stereoparallelperspective.jpg" rel="lightbox"><img class="size-medium wp-image-160" title="stereoparallelperspective" src="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/stereoparallelperspective.jpg" alt="Stereo Parallel Perspective" width="560" height="420" /></a><p class="wp-caption-text">Stereo Parallel Perspective</p></div>
<p class="MsoNormal">
<h2 class="MsoNormal"><span style="color: #ccffcc;">Apophysis Perspective</span></h2>
<p class="MsoNormal">In the <em><strong>Adjust Panel</strong></em> &lt;F5&gt; of the <em><strong>3D hack</strong></em> version of the program there is a control called <strong>“Perspective.” </strong>It’s purpose is to simulate the effect of normal perspective so that nearby objects seem larger than the same object farther away. The parameters for this setting can be adjusted to values that distort the image to an extreme degree. You could call that a “special effect” which generally you won’t want to use.</p>
<p class="MsoNormal"><span style="color: #00ffff;"><strong>For most stereoscopic purposes</strong></span> the setting should be set to <strong>Perspective = 0</strong> and left there. The following illustrations will show what this control does and why it is best left at 0 or only used in small amounts.</p>
<p class="MsoNormal"><span style="color: #00ffff;"><strong>Stereoscopic images are generally pairs of very similar pictures.</strong></span> The precise differences between them are what make them stereoscopic. Their purpose is to provide image data to each eye that the brain can process into a recognition of depth placement in a volume of space rather than just placement on a flat surface. Yet the images themselves are flat because each eye has only a single perspective.</p>
<p class="MsoNormal"><span style="color: #00ffff;"><strong>What changes are there between each eye’s perspective?</strong></span> If they are done correctly, there will be ONLY one definable change – a slight horizontal displacement of each image detail according to relative distance from the camera or viewpoint. Any changes other than strictly horizontal placement changes are errors and cause various degrees of eye stress as the mind attempts to connect the information in each picture in a recognizable way.</p>
<p class="MsoNormal">In order to render good stereo images with <strong><em>Apophysis</em></strong> the above information is important. When the <strong><em>Perspective</em></strong> setting is something other than 0, the result is that some image information will shift up or down during the attempt to define two stereo viewpoints.</p>
<p><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;;">Here’s an image designed by changing various parameters from those provided in a <strong>tutorial</strong> called<strong> <a title="Xaos Bubbles Tutorial" href="http://nightmares06.deviantart.com/art/Xaos-Bubbles-Tutorial-108613382" target="_blank"><span style="color: #cc99ff;"><em><strong>Xaos Bubbles Tutorial</strong></em></span>,</a> </strong>written by <strong><span style="color: #ccffff;">Nightmares06</span></strong>.<strong> </strong>Specifically, in <em><strong>Transform</strong></em> 1 the variation for <strong>Hexes=1</strong> is changed to <strong>Hexes=0</strong> and instead the <em><strong>Variation</strong></em> <strong>Flower=6</strong> is used, along with the corresponding <em><strong>Variables</strong></em>, <strong>Petals=4</strong> and <strong>Holes=1.125.</strong></span></p>
<div id="attachment_153" class="wp-caption alignnone" style="width: 630px"><strong><a href="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/correct-stereo-pair.jpg" rel="lightbox"><img class="size-medium wp-image-153" title="correct-stereo-pair" src="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/correct-stereo-pair.jpg" alt="Correct Stereo Pair" width="620" height="315" /></a></strong><p class="wp-caption-text">Correct Stereo Pair</p></div>
<p class="MsoNormal"><span style="color: #00ffff;"><strong>If you wish to try and duplicate these results,</strong></span> note that instead of setting the <strong><em>Pitch</em></strong> to 60 as instructed in the tutorial, the <strong><em>Pitch</em></strong> here is set to <strong>90</strong> and the <strong><em>Final Transform</em></strong> is enabled and used to create <strong>post_rotate_x = 0.333.</strong> <span style="color: #ffcc99;">This change approximates the desired view-angle and specifically makes it possible to use the <em><strong>Yaw</strong></em> control to establish accurate stereo-camera viewpoints.</span></p>
<div id="attachment_154" class="wp-caption alignnone" style="width: 401px"><strong><a href="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/adjust-panel.jpg" rel="lightbox"><img class="size-medium wp-image-154" title="adjust-panel" src="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/adjust-panel.jpg" alt="Adjust Panel Settings" width="391" height="291" /></a></strong><p class="wp-caption-text">Adjust Panel Settings</p></div>
<div id="attachment_155" class="wp-caption alignnone" style="width: 202px"><strong><a href="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/transform-editor-fx.jpg" rel="lightbox"><img class="size-medium wp-image-155" title="transform-editor-fx" src="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/transform-editor-fx.jpg" alt="Transform Editor FX enabled" width="192" height="379" /></a></strong><p class="wp-caption-text">Transform Editor FX enabled</p></div>
<p><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;;"><span style="color: #00ffff;"><strong><strong>The next picture has the value, Perspective=0.1.</strong></strong></span><strong> </strong>Note that the nearby flower is larger than it’s corresponding flower in the distance. This gives a nice perspective effect.</span></p>
<div id="attachment_156" class="wp-caption alignnone" style="width: 630px"><strong><a href="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/persp_0dot1.jpg" rel="lightbox"><img class="size-medium wp-image-156" title="persp_0dot1" src="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/persp_0dot1.jpg" alt="Perspective=0.1" width="620" height="315" /></a></strong><p class="wp-caption-text">Perspective = 0.1</p></div>
<p class="MsoNormal">The image can be viewed in stereo because the discrepancies are minimal, but they do exist. Note the <strong>horizontal reference lines</strong> and the <strong>arrows</strong> which point out where image data has moved slightly up or down between the two side views.</p>
<p class="MsoNormal"><span style="color: #00ffff;"><strong><strong>As the Perspective value is increased</strong></strong></span><strong> </strong>or the <strong><em>Yaw</em></strong> is increased the errors tend to increase. The next illustration is not intended for stereo viewing as it uses a <strong><em>Yaw</em></strong> difference = 40 degree angle. This first picture has <strong>Perspective=0.1</strong>. Notice that the errors have increased especially for more distant background or closer foreground objects.</p>
<div id="attachment_157" class="wp-caption alignnone" style="width: 630px"><strong><a href="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/persp_y40_0dot1.jpg" rel="lightbox"><img class="size-medium wp-image-157" title="persp_y40_0dot1" src="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/persp_y40_0dot1.jpg" alt="Perspective=0.1, Extreme Yaw angle" width="620" height="315" /></a></strong><p class="wp-caption-text">Perspective = 0.1, Extreme Yaw angle</p></div>
<p><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;;"><span style="color: #00ffff;"><strong><strong>The following final image has the same extreme Yaw difference</strong></strong></span><strong> angle=40 (+20 and -20)</strong>, but this time there is NO perspective. <strong>The setting is <em>Perspective</em>=0.</strong> In this case, even though the change of angle is extreme the<strong> <span style="color: #ccffff;">image details remain perfectly horizontal,</span> </strong>they don’t move up or down at all. This illustrates what is happening in <strong><em>Apophysis</em></strong> and how to get excellent stereo results. It is possible to introduce small amounts of perspective for the effect as long as you keep it really small.</span></p>
<div id="attachment_166" class="wp-caption alignnone" style="width: 630px"><a href="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/persp_y40_0.jpg" rel="lightbox"><img class="size-medium wp-image-166" title="persp_y40_0" src="http://apophysisrevealed.com/apo3dblog/wp-content/uploads/2009/02/persp_y40_0.jpg" alt="Extreme Yaw difference, no perspective" width="620" height="315" /></a><p class="wp-caption-text">Extreme Yaw difference, no perspective</p></div>
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		<title>Apo Bugs</title>
		<link>http://apophysisrevealed.com/apo3dblog/2009/03/apo-bugs</link>
		<comments>http://apophysisrevealed.com/apo3dblog/2009/03/apo-bugs#comments</comments>
		<pubDate>Fri, 06 Mar 2009 03:24:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Adjust Panel]]></category>
		<category><![CDATA[Mutation]]></category>
		<category><![CDATA[Pitch]]></category>
		<category><![CDATA[Rotate Pitch Script]]></category>
		<category><![CDATA[Script]]></category>

		<guid isPermaLink="false">http://apophysisrevealed.com/apo3dblog/?p=169</guid>
		<description><![CDATA[I encounter various bugs in Apo quite often. That&#8217;s part of the nature of the program and a person learns to work around those bugs. For beginners who haven&#8217;t encountered them yet, they can prove puzzling or confusing.
Eventually I hope to list as many of them here as can be identified. Maybe it will help [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><span style="color: #00ffff;"><strong>I encounter various bugs in Apo quite often.</strong></span> That&#8217;s part of the nature of the program and a person learns to work around those bugs. For beginners who haven&#8217;t encountered them yet, they can prove puzzling or confusing.</p>
<p>Eventually I hope to list as many of them here as can be identified. Maybe it will help beginners and maybe a programmer working on updating the code will find it useful in making the program better! <span style="color: #00ffff;"><strong>If you know of specific bugs and a work-around method, feel free to comment about them here, or send me an email with the information.</strong></span></p>
<h3>I&#8217;ll start with a simple one.</h3>
<p>While working in the <em><strong>&#8220;Adjust Panel&#8221;</strong></em> one can enter numerical values directly by selecting the value already there, then typing in the new value. For some reason this process frequently stops working. The program fails to update, despite entering the number and clicking <strong>ENTER</strong> on the keyboard.</p>
<p>That is partly why I wrote the <a title="Rotate Pitch Script" href="http://aporev.deviantart.com/art/Rotate-Pitch-Script-109443934" target="_blank"><span style="color: #ccffcc;"><em><strong>Rotate Pitch Script</strong></em></span></a> because I found that when the above problem occurs, the script will force the values to update correctly.</p>
<p><span style="color: #00ffff;"><strong>One effect of the bug</strong></span> is that as you work with <strong>Pitch=90</strong> and make edits, it is useful to occasionally look at the fractal from a different vantage point such as <strong>Pitch=0.</strong> Often after switching back and forth by manually entering a value, the program refuses to recognize the activity, but the little <strong>Pitch value window</strong> will show the value I&#8217;ve entered, making it seem as if it changed, but the preview remains the same.</p>
<p><span style="color: #00ffff;"><strong>A similar effect of this bug</strong></span> is that after working at <strong>Pitch=90</strong>, then opening the <em><strong>Mutation</strong></em> panel, the central window in that panel will show the current side view, but the previews are all rendered from <strong>Pitch=0.</strong> Often if one of those <em><strong>Mutation</strong></em> options is clicked, the main preview will redraw showing the new flame from a <strong>Pitch=0</strong> direction, but the <span style="color: #ffff99;"><strong>Pitch control box fails to update</strong></span> and still shows <strong>Pitch=90.</strong></p>
<h3><span style="color: #00ffff;">This causes confusion because it is false information.</span></h3>
<p>To verify the actual value, click on the word <strong>&#8220;Pitch&#8221;</strong> and start to slowly drag the mouse either left or right. <strong>This forces the value to update and begin incrementing</strong> as you drag. If it has been showing false information of <strong>Pitch=90</strong> while the program is really working from <strong>Pitch=0,</strong> then this click drag action will cause the values to <span style="color: #ccffcc;"><strong>instantly change from the visible but false 90, showing that now you are adjusting values near Pitch=0. </strong></span></p>
<p><span style="color: #ffcc00;"><strong>There seems to be only two solutions to this issue. Use a script to control the values, or use the click-drag action of your mouse.</strong></span> The issue with Click-drag is that it can be difficult to arrive at the precise value you&#8217;re trying to get to.</p>
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